With only 8 ability slots, Focus spells tend to just sit there taking up valuable real-estate while you wait for them to charge up. But what if you could replace that Inquisitor tree with any other? Now you can finally give your warrior mage spells and roleplay as a Battlemage.
Crafting is an important element of the Dragon Age: Inquisition experience. Throughout Thedas, you will find many materials that can be used for crafting of weapons, armor and potions. You will also need recipes and schematics that may be obtained from merchants, learned from glyphs illuminated by veilfire, or via scrolls found in treasure caches. You will also need to visit a crafting station, which can be found at Haven, the Undercroft at Skyhold, and at any captured keeps.
Schematics determine the appearance and potential power of a crafted item. Materials determine the specific stats and powers that will be added to the new item.
Materials are slotted into predetermined spaces, but they hold their own stats that will determine the outcome.
Some Weapons and Armor feature upgrade slots that can only be fitted with specially crafted items. You will need the right Schematic to construct the element. Armor has a maximum of two upgrade slots. Weapons have a maximum of three. Materials will also affect upgrade quality so bear in mind the tables provided on the wiki in the Upgrades and Materials pages. Note that upgrading an item adds the upgrade's stats to the item's stats, in addition to changing its appearance. You can freely remove and add existing upgrades or exchange them between different items. New upgrades can be crafted in crafting stations.
Rune Crafting: Runes are also crafted items but they have a major difference: The quality of the materials does not affect the quality produced by a specific rune schematic.
Some high-level and tier weapon and armor schematics have a 'masterwork slot' that can be filled by an optional masterwork crafting material. These materials provide special effects that no other crafting material can provide in any other slot and are very powerful in comparison, with possibilities such as greatly increasing critical crafting (+10% to final item stats).
Click on the Table headers to sort!
Crafting Material Name & Tier | Primary Slot | Utility Slot | Offense Slot | Defense Slot |
---|---|---|---|---|
Cotton Tier 1 (Common) Location:
| Low armor rating | 1 Willpower | 1.5% chance to heal on kill | 2% healing bonus from all sources |
Dales Loden Wool Tier 3 (Rare) - Removes class restriction on armor Location:
| High armor rating | 1.75 Magic | 3% barrier damage bonus | 1.75% magic defense |
Darkened Samite Tier 2 (Common) Location:
| Medium armor rating | 1.5 Willpower | 1.75% chance to heal on kill | 3% spirit damage resistance |
Dragon Webbing Tier 4 (Rare) Location:
| Very high armor rating | 1 Willpower / 1 Magic | 3.5% critical damage | 4% fire damage resistance |
Everknit Wool Tier 2 (Common) Location:
| Medium armor rating | 1.5 Magic | 2.5% barrier damage bonus | 1.5% magic defense |
Highever Weave Tier 2 (Common) Location:
| Medium armor rating | 1 Magic / 0.5 Willpower | 1.5% attack | 3% electric damage resistance |
Imperial Vestment Cotton Tier 3 (Common) Location:
| High armor rating | 1.75 Willpower | 2% chance to heal on kill | 3% healing from all sources |
Infused Vyrantium Samite Tier 3 (Common) Location:
| High armor rating | 1.75 Willpower | 2% chance to heal on kill | 3.5% spirit damage resistance |
King's Willow Weave Tier 3 (Common) Location:
| High armor rating | 1 Magic / .75 Willpower | 1.75% attack | 3.5% electric damage resistance |
Lambswool Tier 1 (Common) Location:
| Low armor rating | 1 Magic | 2% barrier damage bonus | 1% magic defense |
Lustrous Cotton Tier 2 (Common) Location:
| Medium armor rating | 1.5 Willpower | 1.75% chance to heal on kill | 2.5% healing from all sources |
Plaideweave Tier 1 (Common) Location:
| Low armor rating | 1 Magic | 1% attack | 2.5% electric damage resistance |
Plush Fustian Velvet Tier 3 (Common) Location:
| High armor rating | 1 Magic / .75 Willpower | 1.75% attack | 3.5% electric damage resistance |
Ring Velvet Tier 2 (Common) Location:
| Medium armor rating | 1 Magic/0.5 Willpower | 1.5% attack | 3% electric damage resistance |
Royale Sea Silk Tier 3 (Common) Location: Drops
| High armor rating | 1.75 Magic | 3% barrier damage bonus | 1.75% magic defense |
Samite Tier 1 (Common) Location:
| Low armor rating | 1 Willpower | 1.5% chance to heal on kill | 2.5% spirit damage resistance |
Silk Tier 1 (Common) Location:
| Low armor rating | 1 Magic | 2% barrier damage bonus | 1% magic defense |
Silk Brocade Tier 2 (Common) Location:
| Medium armor rating | 1.5 Magic | 2.5% barrier damage bonus | 1.5% magic defense |
Velveteen Tier 1 (Common) Location:
| Low armor rating | 1 Magic | 1% attack | 2.5% electric damage resistance |
Looking for effective DA: Inquisition warrior builds? You’ve come to the right place. All of these builds have been tested & played extensively on Nightmare difficulty and come with explanations on how to use the build, and which points to take as you level up.
I’m always adding more builds, and if you have your own ideas, be sure to let me know through the comments on the front page or the contact form.
Note: If you don’t have the Trespasser DLC’s skill upgrade toggles, just take the skill upgrades that are available.
Contents
This is a standard, all-around safe Two-Handed early game (level 1-12) warrior build for Nightmare difficulty. Although it may seem strange to pick up so many skills in Vanguard (a defensive tree), it is very important to have guard-generating abilities, as this will greatly improve your survivability before you have access to guard-on-hit masterworks and Tier 2/3 crafted gear.
After this build, you can safely transition into the Two-handed Reaver, Champion, or Templar build, and respec later on to slightly adjust your skill point placement.
Points Spent: 12+
Two-Handed Tree: Block and Slash / Flow of Battle / Mighty Blow / Easy Target / Shield-Breaker / Whirlwind / Clear a Path
Vanguard Tree: War Cry / Charging Bull / I’ll Cost You / Livid / Still Standing
Keep in mind, this build is not designed to act as a main tank for your party. However, you will be able to off-tank, and take a decent amount of damage without dying and chugging potions.
Key Ideas:
This is a basic tanking build that can be employed during the early portions of the game (levels 1-11, before you unlock Skyhold and your specialization). Afterwards, you can transition into any warrior specialization and continue playing as a tank/support, although the Champion spec would work best for pure tanking.
Points Spent: 11+
Vanguard: Challenge / War Cry / Battle Roar / Untouchable Defense / Trust the Steel / Cutting Words / Bodyguard / Over Here / It’ll Cost You / Livid / Still Standing / Throw the Gauntlet
Note that Charging Bull is an optional skill for this build. Although it is a great all-around skill, it’s not required for tanking, so it’s up to you if you want to get it. Personally, I would only take it if I’m going to be manually controlling the tank a lot.
Basic Gameplay:
This build is designed for one thing, and one thing only – tanking on Nightmare difficulty. We are not going to take ANY skills from the Sword and Shield tree, because none of them really help us tank. Instead, we are going to almost completely max out the Vanguard and Champion trees, to create the beefiest tank possible who will never ever die or lose aggro.
Points Spent: 23
Vanguard Tree: Challenge / War Cry / Battle Roar / Untouchable Defense / Trust the Steel / Cutting Words / Bodyguard / Over Here / It’ll Cost You / Livid / Still Standing
Champion Tree: All Skills
This build is slightly stronger than before with recent changes to the Line in the Sand and Livid skills, as well as the new Trespasser skill toggles. Although I’m still not a fan of Line in the Sand, you have room for it on your skills bar so you can try it out and see if you like it or not.
Note: for the Walking Fortress and Line in the Sand skills, both the old and new skill upgrades are good, so you can use whichever one you prefer.
Key Ideas:
Build Guide Video:
This is probably the highest damage build available to warriors. It has changed a bit with the release of the Trespasser skill toggles, but is still viable without the DLC. The build is relatively easy to play, but does have gear requirements that other classes and specializations don’t have to worry about.
Points Spent: 20+
Two-Handed Weapon Tree: Mighty Blow / Shield-Breaker / Block and Slash / Flow of Battle / Pommel Strike / Guard-Smasher
Battlemaster Tree: Grappling Chain / Hamstring / Combat Roll / Coming Through / Deep Reserves
Reaver Tree: Ring of Pain / Painbringer / Blood Frenzy / Fervor / Scenting Blood / Devour / Lifeblood / Dragon Rage / Ravage
One thing to mention is that once you have access to all the reaver skills, the skills from the two-handed tree are no longer needed, since all of your damage will come from your reaver abilities. However, you should still have Pommel Strike and Block & Slash on your bar, because these two skills do have some situational uses. For example, Pommel Strike can be used to interrupt a dangerous spellcaster, while Block & Slash is great against shield-users, as they will often block your attacks and knock you down.
Basic Gameplay:
Important Notes:
Build Guide Video:
Credit for build idea goes to:Alren
This unconventional build is one of the most effective ways to solo the game without a party. As many other skill builds, the 2H Champion relies on one central skill interaction. That interaction is Walking Fortress, Flow of Battle, and Whirlwind.
Points Spent: 20+
Two-Handed Weapon Tree: Block and Slash / Flow of Battle / Mighty Blow / Easy Target / Shield-Breaker / Whirlwind / Vortex of Steel / Clear a Path
Champion: All skills except Line in the Sand upgrade and Counterstrike
Vanguard: War Cry / Charging Bull / Cutting Words
The basic way this build works is this: Flow of Battle reduces the cooldown of all your skills by 1 second whenever you score a critical hit. So when you pair it up with Whirlwind (skill with the highest number of hits available to a warrior) and high critical strike chance, you can reduce your cooldown times so quickly that you can use Walking Fortress with very little downtime.
Since Walking Fortress gives you complete damage invulnerability for 8 seconds, you can imagine how strong this skill combination is, especially for soloing the game. The other skills you get are just icing on top of the cake.
Early on (level 1-11) this build plays like a standard two-handed warrior, so you can choose to grab the 2 optional skills in the Two-Handed tree: Pommel Strike and Guard-Smasher. As soon as you unlock the Champion specialization you can respec and drop these, so you can reach your most important skills faster. If you’re having survivability issues at early levels, consider picking up Livid and the Still Standing upgrade ASAP.
Very late game, you can also try adding Livid (Vanguard skill) to your arsenal, as it works very well with this build by providing you with both damage and survivability.
Note: The most important requirement for this build is high critical strike chance; the more you crit, the more you reduce your cooldown times, which means the more you can use Walking Fortress.
The easiest way to increase your crit chance is to craft gear with leather or cloth offensive slots. Also, keep your eyes open for any dropped gear that either gives you Cunning or Crit Chance directly. Here are some particularly good item choices for raising your crit chance:
Superb Amulet of Cunning, Mask of the Grand Duchess or a Vitaar with crit chance if you’re Qunari
Basic Gameplay:
Despite my early thoughts on the Templar spec, it works far better with a two-handed weapon than with a shield and one-hander. With decent gear you can do some serious damage; not to mention Templars give the party 25% bonus damage, 10% damage resistance, a further 50% damage boost anytime your Templar is unconscious, and a team-oriented Focus skill (Rally).
Points Spent: 18+
Two-Handed Weapon: Mighty Blow / Easy Target / Shield-Breaker / Block and Slash / Flow of Battle / Pommel Strike / Guard-Smasher
Vanguard: Challenge / Charging Bull / Gore and Trample
Templar: Everything except Rally, Spell Purge upgrade, and Blessed Blades upgrade
Note: if you’re having survivability issues early on, consider picking up Livid and the Still Standing upgrade ASAP
The build is very simple, and also very fun to play thanks to your self-combo (Wrath of Heaven + Spell Purge). The build relies on the two-handed tree to provide you with DPS passives/skills, while the Templar tree gives you a high damage combo and your amazing buff/debuff skills.
For your 8th skill, grab either Rally or Mark of the Rift.
After you finish the core build, you can complete the Templar tree by taking the two skill upgrades, especially Annulment (Spell Purge upgrade) if you have Trespasser. You can also go down into the Vanguard tree to pick up Livid to give you more damage and survivability.
The Wrath of Heaven + Spell Purge combo in action
Basic Gameplay: