With only 8 ability slots, Focus spells tend to just sit there taking up valuable real-estate while you wait for them to charge up. But what if you could replace that Inquisitor tree with any other? Now you can finally give your warrior mage spells and roleplay as a Battlemage.

Crafting is an important element of the Dragon Age: Inquisition experience. Throughout Thedas, you will find many materials that can be used for crafting of weapons, armor and potions. You will also need recipes and schematics that may be obtained from merchants, learned from glyphs illuminated by veilfire, or via scrolls found in treasure caches. You will also need to visit a crafting station, which can be found at Haven, the Undercroft at Skyhold, and at any captured keeps.


Schematics determine the appearance and potential power of a crafted item. Materials determine the specific stats and powers that will be added to the new item.

Weapon & Armor Material Slots

Materials are slotted into predetermined spaces, but they hold their own stats that will determine the outcome.

Primary Slot

  • Determines the base elemental damage of staves, or the armor or attack value of crafted armor & weapons. Materials will determine the rating:
  • Low armor/damage rating
  • Medium armor/damage rating
  • High armor/damage rating
  • Very high armor/damage rating.

Utility Slot

  • Determines any core attribute upgrades to Strength, Dexterity, Magic, Cunning, Willpower, or Constitution. The higher the tier of a material, the higher each piece of it that is added will boost the target attribute. IE: Cotton gives +1 WIllpower. Using 10 cotton will give +10 Willpower.

Offense Slot

  • Using materials on this slot will give a special offensive boost. Using complementary buffs on your weapons will yield best results, so bear in mind that this slot can grant you enemy armor and barrier reduction bonuses or bleeds and heal on kill.

Defense Slot

  • Elemental and damage-'type' resistances are boosted by using this slot. Using complementary buffs on sets of armor can grant you specific resistances against elements to prepare you for some boss encounters, or can trigger reflect effects on enemies trying to hit you.

Upgrade Crafting & Schematics

Some Weapons and Armor feature upgrade slots that can only be fitted with specially crafted items. You will need the right Schematic to construct the element. Armor has a maximum of two upgrade slots. Weapons have a maximum of three. Materials will also affect upgrade quality so bear in mind the tables provided on the wiki in the Upgrades and Materials pages. Note that upgrading an item adds the upgrade's stats to the item's stats, in addition to changing its appearance. You can freely remove and add existing upgrades or exchange them between different items. New upgrades can be crafted in crafting stations.

  • Rune Crafting: Runes are also crafted items but they have a major difference: The quality of the materials does not affect the quality produced by a specific rune schematic.

Masterwork Crafting

Some high-level and tier weapon and armor schematics have a 'masterwork slot' that can be filled by an optional masterwork crafting material. These materials provide special effects that no other crafting material can provide in any other slot and are very powerful in comparison, with possibilities such as greatly increasing critical crafting (+10% to final item stats).

Crafting Materials

Click on the Table headers to sort!

Cloth

Crafting Material Name & Tier

Primary Slot

Utility Slot

Offense Slot

Defense Slot

Cotton
Tier 1 (Common)
Location:
  • Val Royeaux vendor
  • Random drop from Humanoids in Hinterlands (lvl 1+) and Crestwood
Low armor rating1 Willpower1.5% chance to heal on kill2% healing bonus from all sources
Dales Loden Wool
Tier 3 (Rare) - Removes class restriction on armor
Location:
  • Random drop from Red Templars in Emprise Du Lion, Storm Coast(lvl 16+), Arbor Wilds and Temple of Mythal
High armor rating1.75 Magic3% barrier damage bonus1.75% magic defense
Darkened Samite
Tier 2 (Common)
Location:
  • Random drop from Red Templars (lvl 11+) in Storm Coast and The Hinterlands (lvl 11+)
  • Random drop from Venatori (lvl 8-15)
Medium armor rating1.5 Willpower1.75% chance to heal on kill3% spirit damage resistance
Dragon Webbing
Tier 4 (Rare)
Location:
  • Variable drop from High Dragons
Very high armor rating1 Willpower / 1 Magic3.5% critical damage4% fire damage resistance
Everknit Wool
Tier 2 (Common)
Location:
  • Random drop frrom Red templars in the Hinterlands (lvl 11+) and Storm Coast (lvl 11+)
  • Very rare random drop from Giants (lvl 8+)
Medium armor rating1.5 Magic2.5% barrier damage bonus1.5% magic defense
Highever Weave
Tier 2 (Common)
Location:
  • Random drop from Darkspawn (lvl11+) in Storm Coast, The Western Approach and Valammar
  • Random drop from Carta Dwarves in Valanmmar
  • Random drop from Venatori (lvl 8-15)
Medium armor rating1 Magic / 0.5 Willpower1.5% attack3% electric damage resistance
Imperial Vestment Cotton
Tier 3 (Common)
Location:
  • Random drop from Sentinel Shadow in Arbor Wilds and Temple of Mythal
High armor rating1.75 Willpower2% chance to heal on kill3% healing from all sources
Infused Vyrantium Samite
Tier 3 (Common)
Location:
  • Random drop from Venatori soldiers(lvl 16+) - Hissing Wastes
  • 10 in still ruins in western approach behind a locked door that requires deft hands perk
High armor rating1.75 Willpower2% chance to heal on kill3.5% spirit damage resistance
King's Willow Weave
Tier 3 (Common)
Location:
  • Random drop from darkspawn (lv 16+) - Emprise Du Lion
  • Random drop from Venatori mages/spellbinders (lv 16+) - Hissing Wastes
High armor rating1 Magic / .75 Willpower1.75% attack3.5% electric damage resistance
Lambswool
Tier 1 (Common)
Location:
  • Loot in Crestwood
  • Random drop from Red Templars (lvl 8-15)
Low armor rating1 Magic2% barrier damage bonus1% magic defense
Lustrous Cotton
Tier 2 (Common)
Location:
  • Random drop from Humanoids (lv 11+) The Hinterlands
  • 10 in Villa Maurel in Emerald graves
Medium armor rating1.5 Willpower1.75% chance to heal on kill2.5% healing from all sources
Plaideweave
Tier 1 (Common)
Location:
  • Random drop from Humanoids in Hinterlands (lvl 1+)
Low armor rating1 Magic1% attack2.5% electric damage resistance
Plush Fustian Velvet
Tier 3 (Common)
Location:
  • Random drop from Red Templars in Emprise Du Lion, Arbor Wilds and Temple of Mythal
  • Very rare random drop from Giants (lvl8 +)
  • 6 from Gather Cloth mission after taking Suledin Keep (Leliana) - repeatable
High armor rating1 Magic / .75 Willpower1.75% attack3.5% electric damage resistance
Ring Velvet
Tier 2 (Common)
Location:
  • Random drop from corpses from Emerald Graves, Exalted plains, Cradle of Seluvin
  • Random drop from humanoids in Secluded Courtyard
  • 2 from Gather Cloth mission after taking Seludin Keep (Cullen)- repeatable
Medium armor rating1 Magic/0.5 Willpower1.5% attack3% electric damage resistance
Royale Sea Silk
Tier 3 (Common)
Location: Drops
  • Random drop from From Revenants (lvl15+) and Venatori mages in Hissing Wastes
High armor rating1.75 Magic3% barrier damage bonus1.75% magic defense
Samite
Tier 1 (Common)
Location:
  • Random drop from Humanoids in Hinterlands (lvl 1+) and Crestwood
Low armor rating1 Willpower1.5% chance to heal on kill2.5% spirit damage resistance
Silk
Tier 1 (Common)
Location:
  • Val Royeaux vendor
  • Random drops from Humans in Hinterlands (lvl 1+)
Low armor rating1 Magic2% barrier damage bonus1% magic defense
Silk Brocade
Tier 2 (Common)
Location:
  • Random drop from Arcane Horror in Exalted Plains
  • Random drop from freeman in Exalted Plains
  • Random drop from Venatori mages (lvl 8-15)
Medium armor rating1.5 Magic2.5% barrier damage bonus1.5% magic defense

Velveteen
Tier 1 (Common)
Location:
  • Random drop from Humanoids in Hinterlands (lvl 1+)
  • 6 from Gather Cloth mission after taking Suledin Keep (Josephine,Cullen)
Low armor rating1 Magic1% attack2.5% electric damage resistance

Looking for effective DA: Inquisition warrior builds? You’ve come to the right place. All of these builds have been tested & played extensively on Nightmare difficulty and come with explanations on how to use the build, and which points to take as you level up.

I’m always adding more builds, and if you have your own ideas, be sure to let me know through the comments on the front page or the contact form.

Note: If you don’t have the Trespasser DLC’s skill upgrade toggles, just take the skill upgrades that are available.

Contents

Click to show/hide

This is a standard, all-around safe Two-Handed early game (level 1-12) warrior build for Nightmare difficulty. Although it may seem strange to pick up so many skills in Vanguard (a defensive tree), it is very important to have guard-generating abilities, as this will greatly improve your survivability before you have access to guard-on-hit masterworks and Tier 2/3 crafted gear.

After this build, you can safely transition into the Two-handed Reaver, Champion, or Templar build, and respec later on to slightly adjust your skill point placement.

Points Spent: 12+

Two-Handed Tree: Block and Slash / Flow of Battle / Mighty Blow / Easy Target / Shield-Breaker / Whirlwind / Clear a Path

Vanguard Tree: War Cry / Charging Bull / I’ll Cost You / Livid / Still Standing

Keep in mind, this build is not designed to act as a main tank for your party. However, you will be able to off-tank, and take a decent amount of damage without dying and chugging potions.

Key Ideas:

  • Good Single-target damage and control
  • Decent AOE damage with Whirlwind and Charging Bull
  • Ability to off-tank when necessary and pull enemies off your squishy party members
  • Decent Guard generation to survive

Click to show/hide

This is a basic tanking build that can be employed during the early portions of the game (levels 1-11, before you unlock Skyhold and your specialization). Afterwards, you can transition into any warrior specialization and continue playing as a tank/support, although the Champion spec would work best for pure tanking.

Points Spent: 11+

Vanguard: Challenge / War Cry / Battle Roar / Untouchable Defense / Trust the Steel / Cutting Words / Bodyguard / Over Here / It’ll Cost You / Livid / Still Standing / Throw the Gauntlet

Note that Charging Bull is an optional skill for this build. Although it is a great all-around skill, it’s not required for tanking, so it’s up to you if you want to get it. Personally, I would only take it if I’m going to be manually controlling the tank a lot.

Basic Gameplay:

  • If you’re playing this build on AI, set War Cry and Livid as preferred skills under Tactics
  • Start fights with a War Cry to get your guard up and taunt all enemies
  • Use Challenge mostly as a safety net for when a single enemy is attacking other party members
  • Livid is typically used after you lose most of the guard from War Cry
  • Bodyguard can either be used all the time, or only when you’re fighting enemies with lots of AOE attacks or your whole party is low on health

Click to show/hide


This build is designed for one thing, and one thing only – tanking on Nightmare difficulty. We are not going to take ANY skills from the Sword and Shield tree, because none of them really help us tank. Instead, we are going to almost completely max out the Vanguard and Champion trees, to create the beefiest tank possible who will never ever die or lose aggro.

Points Spent: 23

Vanguard Tree: Challenge / War Cry / Battle Roar / Untouchable Defense / Trust the Steel / Cutting Words / Bodyguard / Over Here / It’ll Cost You / Livid / Still Standing

Champion Tree: All Skills

This build is slightly stronger than before with recent changes to the Line in the Sand and Livid skills, as well as the new Trespasser skill toggles. Although I’m still not a fan of Line in the Sand, you have room for it on your skills bar so you can try it out and see if you like it or not.

Note: for the Walking Fortress and Line in the Sand skills, both the old and new skill upgrades are good, so you can use whichever one you prefer.

Key Ideas:

  • Very high survivability
  • Lots of taunt skills

Build Guide Video:


Click to show/hide


This is probably the highest damage build available to warriors. It has changed a bit with the release of the Trespasser skill toggles, but is still viable without the DLC. The build is relatively easy to play, but does have gear requirements that other classes and specializations don’t have to worry about.

Points Spent: 20+

Two-Handed Weapon Tree: Mighty Blow / Shield-Breaker / Block and Slash / Flow of Battle / Pommel Strike / Guard-Smasher

Battlemaster Tree: Grappling Chain / Hamstring / Combat Roll / Coming Through / Deep Reserves

Reaver Tree: Ring of Pain / Painbringer / Blood Frenzy / Fervor / Scenting Blood / Devour / Lifeblood / Dragon Rage / Ravage

One thing to mention is that once you have access to all the reaver skills, the skills from the two-handed tree are no longer needed, since all of your damage will come from your reaver abilities. However, you should still have Pommel Strike and Block & Slash on your bar, because these two skills do have some situational uses. For example, Pommel Strike can be used to interrupt a dangerous spellcaster, while Block & Slash is great against shield-users, as they will often block your attacks and knock you down.

Basic Gameplay:

  • If you’re fighting against smaller enemies, start out by using Grappling Chain, ideally on a mage or an archer
  • Use Combat Roll (Coming Through upgrade) , especially when enemies are grouped together – it deals a lot of damage!
  • Cast Ring of Pain (with Painbringer upgrade) and start using Dragon Rage non-stop; when your health gets really low, use Devour
  • Rinse and Repeat!

Important Notes:

  • guard-on-hit masterworks are necessary for Reaver warriors. Craft a weapon/armor with fade-touched Silverite for +5 guard on hit; if that’s not enough, you can add on a secondary guard-on-hit masterwork with +3 guard, as these will stack together.
  • If your Reaver is dying a lot, switch to the “Leashed Fury” Dragon Rage skill upgrade
  • For your Focus skill, you can use either Rampage (on Iron Bull) or Mark of the Rift (on Inquisitor)

Build Guide Video:


Download

Click to show/hide


Credit for build idea goes to:Alren

This unconventional build is one of the most effective ways to solo the game without a party. As many other skill builds, the 2H Champion relies on one central skill interaction. That interaction is Walking Fortress, Flow of Battle, and Whirlwind.

Points Spent: 20+

Two-Handed Weapon Tree: Block and Slash / Flow of Battle / Mighty Blow / Easy Target / Shield-Breaker / Whirlwind / Vortex of Steel / Clear a Path

Champion: All skills except Line in the Sand upgrade and Counterstrike

Vanguard: War Cry / Charging Bull / Cutting Words

The basic way this build works is this: Flow of Battle reduces the cooldown of all your skills by 1 second whenever you score a critical hit. So when you pair it up with Whirlwind (skill with the highest number of hits available to a warrior) and high critical strike chance, you can reduce your cooldown times so quickly that you can use Walking Fortress with very little downtime.

Since Walking Fortress gives you complete damage invulnerability for 8 seconds, you can imagine how strong this skill combination is, especially for soloing the game. The other skills you get are just icing on top of the cake.

Early on (level 1-11) this build plays like a standard two-handed warrior, so you can choose to grab the 2 optional skills in the Two-Handed tree: Pommel Strike and Guard-Smasher. As soon as you unlock the Champion specialization you can respec and drop these, so you can reach your most important skills faster. If you’re having survivability issues at early levels, consider picking up Livid and the Still Standing upgrade ASAP.

Very late game, you can also try adding Livid (Vanguard skill) to your arsenal, as it works very well with this build by providing you with both damage and survivability.

Note: The most important requirement for this build is high critical strike chance; the more you crit, the more you reduce your cooldown times, which means the more you can use Walking Fortress.

The easiest way to increase your crit chance is to craft gear with leather or cloth offensive slots. Also, keep your eyes open for any dropped gear that either gives you Cunning or Crit Chance directly. Here are some particularly good item choices for raising your crit chance:

Dragon Age Inquisition Wiki

Superb Amulet of Cunning, Mask of the Grand Duchess or a Vitaar with crit chance if you’re Qunari

Basic Gameplay:

  • Use Charging Bull to start fights, and whenever it’s not on cooldown – it’s great for damage, guard generation, and even CC
  • follow up with War Cry to get even more guard
  • Use Walking Fortress, and then immediately use Whirlwind
  • Against bosses and tough enemies like Pride Demons, use To the Death – this taunt increases the damage the enemy takes the longer its up, so this will allow you to solo powerful enemies quite effectively
  • Use Mighty Blow as your main single-target DPS skill
  • Block and Slash is used mostly against enemies with shields, as they will block a lot of your attacks and can knock you down frequently
  • Fill your 8th skill slot with either Mark of the Rift or Counterstrike

Click to show/hide


Despite my early thoughts on the Templar spec, it works far better with a two-handed weapon than with a shield and one-hander. With decent gear you can do some serious damage; not to mention Templars give the party 25% bonus damage, 10% damage resistance, a further 50% damage boost anytime your Templar is unconscious, and a team-oriented Focus skill (Rally).

Points Spent: 18+

Dragon Age Inquisition 8 Ability Slots List

Two-Handed Weapon: Mighty Blow / Easy Target / Shield-Breaker / Block and Slash / Flow of Battle / Pommel Strike / Guard-Smasher

Vanguard: Challenge / Charging Bull / Gore and Trample

Templar: Everything except Rally, Spell Purge upgrade, and Blessed Blades upgrade

Note: if you’re having survivability issues early on, consider picking up Livid and the Still Standing upgrade ASAP

The build is very simple, and also very fun to play thanks to your self-combo (Wrath of Heaven + Spell Purge). The build relies on the two-handed tree to provide you with DPS passives/skills, while the Templar tree gives you a high damage combo and your amazing buff/debuff skills.

For your 8th skill, grab either Rally or Mark of the Rift.

After you finish the core build, you can complete the Templar tree by taking the two skill upgrades, especially Annulment (Spell Purge upgrade) if you have Trespasser. You can also go down into the Vanguard tree to pick up Livid to give you more damage and survivability.

The Wrath of Heaven + Spell Purge combo in action

Basic Gameplay:

  • Keep Blessed Blades up whenever it’s off cooldown
  • Start combat with Charging Bull (Gore and Trample upgrade) – this will knock down enemies, generate some guard, do some damage, and also make your next ability cost no stamina
  • With as many enemies near you, use Wrath of Heaven, and then immediately use Spell Purge for a damage combo – in my experience this is the HIGHEST damage combo in the game, and the best part is, you can cast it by yourself!
  • Use your 3 Two-handed skills while your damage combo is on cooldown – Mighty Blow (highest single target damage), Block and Slash (great against shield-users), and Pommel Strike
  • Keep using Charging Bull whenever you need guard, or when you’re low on stamina
  • Use your Focus skill (Rally) for difficult fights (like Dragons) when your whole party is dying