Online casino. Some online casinos claim higher payback percentages for slot machine games, and some publish payout percentage audits on their websites. Assuming that the online casino is using an appropriately programmed random number generator, table games like.
You probably already know roulette computers can beat roulette, and have won fortunes. Basically they measure the speed of the ball and wheel to predict where the ball will fall. The concept is simple so it’s easy to see why it works. And you’ve probably heard of the Ritz team who won £1.3M in three days using a roulette computer. You can see a TV documentary about it at the roulette-computers.com home page, along with other videos that prove they work. You can even see a UK Government Lab test that proves they work.
There are a few things to consider to answer this question. Below are the main points.
Most people assume roulette computers are illegal. But in fact they’re LEGAL in about half of casinos. This is because “illegal cheating” is usually defined as methods that INFLUENCE spin outcomes. Often the law says nothing about PREDICTING spin outcomes. Take the UK for example. The players got to keep their £1.3M winnings because they didn’t do anything illegal. The Ritz team is just one example, but there are others that weren’t such high profile cases. I’m not even counting the everyday cases that don’t make the news – the ones casinos don’t like to admit.
You can do your own research about where they are legal. But as a requirement for joining my profit split teams to get a computer for $0 up-front, the player must send me written legal advice from a lawyer stating roulette computers are LEGAL to use in the target jurisdiction. This is done on the advice of my lawyer, for cases where the partner breaks laws and I’d need the written advice to demonstrate we didn’t believe laws were being broken. So I have lots of written advice from lawyers, and have good knowledge of where the computers are legal. And I know quite well that roulette computers are legal in approximately half of the casinos wordwide.
Although we could use them illegally, it’s not worth the risk considering there are plenty of legal places to play.
The wheels around 20 years ago were significantly different to modern wheels. But the wheels today are not much different from wheels 10 years ago. Two of the most common designs are the John Huxley Mk7 wheel, and the Cammegh Classic. Images are below and you’ve probably seen them being used in the online casinos too. There are screenshots of online casinos at http://www.roulettephysics.com/live-online-roulette-reviews/
I own several wheels and have thousands of video recorded spins from many different wheel designs. Many of the videos were sent to me by my players. I also get a lot of information from players of my system. So I’m very familiar with which wheels are common. And by far, the two wheels shown above are most common. You can do some research on these wheels and manufacturers to confirm the designs are current.
So can they be beaten? Absolutely, yes. And easily. But not with all computers.
Below is a recording of a public demonstration I conducted. It is a current model John Huxley Mk7 wheel. A bouncy ivorine ball is used, instead of the teflon ball which has a less predictable bounce. Predictions were generated approximately 15 seconds before the ball fell. And the ball hit particular diamonds no more frequently than a typical modern casino wheel. The result was a player edge of over 120%, and win rate of 93%. The edge would have been even higher if I bet only 3 numbers. Considering roulette’s house edge is -2.7%, we more than just beat the wheel. We had an edge more than 40 times what casinos have over normal players. (Sorry for the video resolution. I live in a rural area with very poor internet connection and it takes a long time to upload anything.)
So what’s different between this wheel in a casino, and the same wheel in a conference room? . . . None, except we don’t need to wait before spinning the wheel again. So testing takes less time.
How about the Cammegh Classic wheel? Can it be beaten too? Yes, it’s not a lot different. The main difference is the ball bounce on the Cammegh is actually more predictable with the shallow pockets (although it depends on the dominant diamonds, the ball and rotor speed). The ball tends to travel further, but with more of a tumble forward than unpredictable bounce. Because of the more jagged edges, the Huxley Mk7’s pockets tend to fling the ball around more erratically.
Contrary to what you may think, you normally only need to bet ONE number to profit. You don’t need to cover large sections, although it’s usually better to do so because you win more in less time.
Betting the required ONE number takes a second. But before getting the prediction, you must get the timings of the wheel rotor and ball. Below is an explanation of how various computers take timings. Not all of the computers are mine, but I won’t specify which vendors have which computer. It is also important to understand the below part discusses only a fragment of what should be compared.
For the comparison below, we’ll assume that the rotor speed is 3 seconds per revolution, that the ball rolls for 15 seconds, and that no more bets is called 10 seconds before the ball falls. So there is 5 seconds in which to take timings, get predictions and bet.
Thumper (mine): This is a phone with vibration pulses. It’s as basic as it gets. You use them in combination with visual ballistics techniques. You can get predictions as early as you want. However, it is only accurate if you can bet 7 or less seconds before the ball falls. You can get predictions in time, but the simplistic algorithm will not beat many modern wheels. And you need a consistent rotor speed.
Basic version (mine): A single player clicks as the ball completes revolution UNTIL it reaches a target speed. You can set to get predictions as early as you want. However, it is only accurate if you can bet 7 or less seconds before the ball falls. You may get predictions on some spins, but it will be impractical and time consuming. The simplistic algorithm will not beat many modern wheels. And you need a consistent rotor speed.
Lite Version (mine): A single player clicks for the rotor to complete a full revolution (but you can start clocking from opposite sides of the wheel), then make 3-5 clicks for the ball. You can get a prediction when the ball is at any speed. The ball deceleration rate is accurately modeled to include even inconsistent deceleration rates, so early predictions are possible. But the clocking of the rotor slows the process. You would sometimes get predictions in time, but predictions would be too late on many spins. They would be more accurate than the Thumper and Basic versions, but still you would struggle to profit on most modern wheels because its algorithm is traditional and simplistic.
Other Vendor 1: A single player clicks as the ball completes revolution UNTIL it reaches a target speed. You can set to get predictions as early as you want. But unless the rotor is almost precisely the same speed, and you have very sharp eyesight, you will only get accurate timings with 7 or less seconds before the ball falls. Even if you got predictions, the simplistic algorithm will not beat many modern wheels – unless the wheel has a very strong dominant diamond (ball hits same diamond very often).
Other Vendor 2: A single player clicks for the rotor to complete a full or half revolution. But you must start clocking at the same point, so you waste time for the rotor to come back around. By then it may be too late. Also if you clock half a rotor revolution, you lose about 40% of possible accuracy at average rotor speeds. You have the option to clock the rotor at any point, but it is at best a theoretical approach that doesn’t work with real wheels. You could do the same with any of my computers, but similarly it isn’t feasible on almost every modern wheel. A proper approach requires the computer to know the relative orientation between the wheel base (bowl), the rotor, and the ball. After your rotor clicks, you make 2-5 clicks for the ball. The slower the ball, the fewer clicks you need. This works well on very easily beaten wheels, but poorly on modern wheels. For timings that are accurate enough for precision predictions, you need at least 5 clicks for the ball which takes additional time. And those clicks must be at a specific and often inconvenient ball speed. You can get predictions about 8-10 seconds after ball release. The earlier predictions wont be accurate enough. The later predictions (around 7 seconds before the ball falls) will only be accurate enough if the ball falls predictably. Basically you can get predictions in time with some settings, but they wont be accurate on modern wheels.
All of the computers above use simplistic algorithm for modelling ball deceleration and bounce. The computers listed below are far more sophisticated and capable. Although on this page the comparisons are mostly limited to how early predictions can be obtained.
Uber version (mine): Has multiple modes to choose from:
a. Single player clocking with one button: Click for the rotor to complete a full OR half revolution (and you can start clocking from opposite sides of the wheel). Then make 2-6 clicks for the ball. You can either get predictions strictly after a set amount of ball clicks (no ball speed restriction), or just keep clicking until the ball reaches a target speed. You can get prediction in about 6 seconds after ball release, which is acceptable for easily beaten wheels. For wheels that are harder to beat, you need an extra 2 or so seconds. You will get predictions sometimes, and they will be accurate on modern wheels.
b. Single player clocking with two buttons: The same as “single player clocking with one button” except the player has one button for the rotor, and another for the ball. So you don’t need to wait for the rotor to complete a revolution before clicking for the ball. This is especially useful as the player can get accurate predictions on modern wheels where the ball is released too slowly, or when there is normally not enough time to get timings and predictions before “no more bets”. You will get accurate timings and the maximum possible accuracy on almost every spin, with the main limitation to possibility being minimizing clocking errors. In other words if you are skilled at clocking timings, you can achieve exceptional results. If you have average skill, you will still do well, but there is still room for improvement.
c. Two-player clocking with one or two buttons each: Two players can be taking timings of the rotor and ball at the same time. Or one player can clock the ball, and the other the wheel rotor – at the same time. Because two players are taking timings, the timing errors are HALVED, and accurate timings can be produced much earlier – in as little as 3 seconds after ball release. This is because half a rotor revolution can be clocked (without the timing errors), and just one ball revolution can be clocked with much greater accuracy than a single player.
Hybrid Version: It tracks the green zero and ball position at any point it is visible. It doesn’t need to wait for the green zero to be at any specific point, and can get precise timings with just one pass of the ball. It can get a prediction in 1-3 seconds after ball release, with accuracy to 1ms. So it can get very accurate predictions on modern wheels very early in the spin. On an average wheel, it can get predictions 1.5 seconds after ball release, and 22 seconds before the ball falls. So on our example wheel for the comparisons, it easily gets accurate predictions in time to bet. There are other vast differences that make it what it is.
Because of high profile wins like those of the Ritz team, casino staff and more aware of the existence of roulette computers. This doesn’t mean if you get caught using a computer you’ll be hauled out back and bashed by security guards.
So what really happens if you are suspected of using a roulette computer?
The reality is the pitt boss will instruct the dealer to call “no more bets” earlier until you either lose or leave. That’s all. No bashing. No police. Because that’s all the casino staff need to do. Then normal casino procedures resume when you leave.
Accuracy is not the real problem with computers. It’s avoiding detection.
You could win $100,000 in a night with larger bets, but you would be very closely watched. To win this amount without them taking prompt action against you, you’d need to win quickly with fewer but larger bets. This way your wins look more like luck.
But more realistically a computer player will take no more than $10,000 in a night to avoid detection. How much you can win and still avoid detection depends on the casino. Ideally you will swap between different casinos to maximize profits.
There’s a lot to avoiding detection. And it’s not difficult to do, but this information is only released to my players.
Players don’t so much get “caught”. They get “detected”. That’s because casino staff don’t do much about computer players other than call “no more bets” earlier. Again that’s all they need to do in most cases.
Some computers use open Bluetooth networks that basic casino scanners detect. They are no different to radio beacons that alert casino surveillance staff. But what most gets players detected is consistent behavior and winnings with late bets.
Imagine a player constantly glaring at a wheel, then suddenly betting sectors and neighbors late in the spin. To trained casino staff, it’s a dead giveaway. And the casino staff can easily review recorded footage for more clues. But it’s also very easy for a professional computer player to avoid detection (especially multi-player teams), if they know what they’re doing.
Without giving away too much detail, basically all a lone conputer player needs to do is tune the computer until maximum accuracy is achieved. Until this point, they bet and act like a regular player. Then they start betting on the computer’s predictions. Those last bets are significantly larger than the other deliberately losing bets they have made. After all you must bet something to stay at the table. And after a few big wins, you leave. To the casino, it looks like nothing more than a few lucky wins. To see an example of a betting period (after the computer is tuned), see the video below. Because it’s a public demonstration, I continue playing longer than I normally would in a real casino. After all, the more proof the better – the purpose of my public demos is to make truth very clear. You can see how quickly profits are made.
Just some simple math here. The vast majority of players lose money to the casino. The more “betting time” a roulette table has, the more money the casino will earn. So to speed up the game and increase revenue, most casinos allow “no more bets” to be called after the ball is released. Plus many players like making late bets, even if their bets have nothing to do with the ball and wheel rotor speed. So the casino profits more by allowing late bets.
Now of course this makes it easier for roulette computer players to profit. But keep in mind out of 10,000 roulette players, there will be perhaps 1 roulette computer player. So why on Earth would the casino forbid late bets and dramatically reduce their revenue, all in fear of the one roulette computer player that wins a few thousand dollars?
Simply roulette computer players are an accepted threat, but rare. And IF any player appears to be consistently winning with late bets, the dealer simply calls “no more bets” earlier until the player loses or leaves. Then normal late betting can resume. Problem solved for the casinos.
The player’s photo may be added to a database for future reference, although automated facial recognition technology is incredibly unreliable for now. Especially after developing the Hybrid roulette computer (uses a camera and image recognition to predict the winning number), I’m well aware of the technology casinos use to track players. And it’s not feasible unless your face is manually checked against a database. And to be manually checked, you would need to be suspected of being a professional player on each occasion. Even then, something simple like facial hair or lighting is enough to cause thousands of false matches.
I’ve spoken with numerous representatives of the wheel manufacturers, and one of their chief designers. Unfortunately I made a promise not to disclose parts of our discussions, but clearly they knew a well-designed roulette computer can accurately predict spins. In fact the Cammegh Slingshot and Mercury 360 RSS wheels are specifically designed to counteract the threat of roulette computers.
What is the Slingshot and 360 RRS? Basically they are wheels and mechanisms that change the wheel rotor’s speed AFTER no more bets is called. The idea behind this is if your roulette computer takes timings and predicts one number, the randomized rotor speed after this point supposedly ensure the outcome will be different. There are a few wheel manufacturers using similar technology, but Cammegh appears to have been the first to implement it.
Does it make winning harder? Sometimes yes, sometimes not at all. Does it make roulette computers completely ineffective? No.
The best “random rotor speed” technology I’ve seen is used with the Slingshot wheel by Cammegh. The Hybrid Roulette computer has a feature than enables me to watch the predicted position of green zero at any time, compared to the actual position. It can be observed in real-time. So when “no more bets” is called, I can see the shift in rotor speed. This enabled me to reverse engineer the algorithms used by the Slingshot wheel, and ultimately maximize prediction accuracy.
While I must keep some parts secret, I can say the rotor speed and final outcome is never fully randomized. At best, it does reduce a roulette computer’s edge. But it does not entirely eliminate it.
My conclusion with the Cammegh Slingshots are:
But the above statistics are regarding the wheels that are hardest to beat in the world. They have been around for about a decade, and are still very rare.
Different computers have different features and capabilities. See the roulette computer comparison page for a better understanding (http://www.roulette-computers.com/comparison.htm). The comparisons done above are only a very small part of what must be understood. Other vendors may have updated their computers since I tested their devices and compiled the page. You are best to ask them about their computers. Of course expect them to tell you theirs are best, and all others don’t work. You’ll just need to make up your own mind. But if you’re considering just my roulette computers, the Basic and Lite versions use traditional algorithms with only basic capabilities. So they’ll only beat the easy wheels with:
There are many other factors to consider with roulette computers. And there are immense differences between them. That’s why my basic version is free to my players, and the Hybrid version is US$80,000.
You get what you pay for. That’s computers that get predictions in time to bet even when dealers call “no more bets” early. And the early predictions are ACCURATE enough to beat the vast majority of modern wheels. Plus they use appropriate technology to ensure they aren’t detected. The differences are a computer that can earn enough to buy a house, and one that sits on a shelf doing nothing.
If you visit me for a demonstration, I’ll show you each of my roulette computer versions. This includes the basic version I give free to my players, and the $80,000 Hybrid version. I’ll also show you computers from other vendors so you know fact from fiction.
Come and see it for yourself. See a demonstration on any wheel you want, including a Cammegh Slingshot wheel. Forget what you think you know, or what you once read on a forum post, and find out for yourself. See http://www.roulettephysics.com/demonstrations/
NOTE: If you want to see a LIVE demo on an online casino wheel, you must visit me in person. This is because typical internet connections are not fast enough to stream live video to you, while simultaneously downloading quality video from the online casino. Demos with live online casinos take significantly longer because of the delay between spins. If this is what you want, I only ask to be compensated for the extra time the demonstration takes. After all, you want to see enough spins for proof to be clear, but I don’t want to waste time. You can still see “live” spins via webcam (without visiting me) on the 2015 John Huxley wheel, OR physically send a wheel of your choice to me. Another option is you can record video of a wheel from an online casino for testing.
Again if you are serious about purchasing, there is no reasonable proof you wont see. You can see anything you want if it is practical and possible.
Either believe what they say, or find out for yourself. A very common question is “if they work, why sell them?”. As explained on my site, I do use them myself. I have teams of partners who pay me part of their winnings. But currently only with the Hybrid version, because it allows me to easily track usage and know if the partner is not disclosing winnings.
For the computers I do sell, they are sold at a fair price. So they’re worthwhile for me to sell, especially considering there are far more suitable casinos than my teams will ever get to play in. And besides, I reserve the best technology for myself.
The truth is actually quite simple. Wheels are harder to beat than they were 20 years ago. But they’ve been much the same for the past 10 years, and fortunes can and are still being won by players using the right technology the right way.
For some computers, beating average modern wheels is very difficult. For my advanced computers, beating average wheels is very easy. Speaking for my computers only, some settings are very easy to learn and use, and you can beat the average modern wheel with an hour of learning and practice. But wheels that are harder to beat (the top 15% in difficulty) require the more advanced settings, and your knowledge to use them properly. The easiest solution with my computers is just stick to the average wheels and beat them easily, instead of spending time on difficult wheels.
Likely my roulette computers will still be effective for 10 or so years to come. Of course I expect future wheels will be harder to beat, and gradually there will be fewer opportunities for roulette computer players. Perhaps in 20 or so years, beating roulette with computers will be just history. That’s the future. Nothing lasts forever but there is still ample time to exploit roulette. There aren’t many investments capable of 1,000% returns in a day, but you need the right mindset and reasonable intelligence to succeed. They are not for everyone.
Online casinos, also known as virtual casinos or Internet casinos, are online versions of traditional ('brick and mortar') casinos. Online casinos enable gamblers to play and wager on casino games through the Internet. It is a prolific form of online gambling.
Online casinos generally offer odds and payback percentages that are a bit higher than land-based casinos.[citation needed] Some online casinos claim higher payback percentages for slot machine games, and some publish payout percentage audits on their websites. Assuming that the online casino is using an appropriately programmed random number generator, table games like blackjack have an established house edge. The payout percentage for these games are established by the rules of the game.
Many online casinos rent or buy their software from companies like CryptoLogic Inc (now Amaya), International Game Technology, Microgaming, Playtech, Golden Race and Realtime Gaming.
Online casinos can be divided into two groups based on their interface: web-based and download-only casinos. Some casinos offer both interfaces.
Web-based online casinos (also known as flash casinos) are websites where users may play casino games without downloading software to their local computer. Games are mainly represented in the browser plugins Macromedia Flash, Macromedia Shockwave, or Java and require browser support for these plugins. Also, bandwidth is needed since all graphics, sounds and animations are loaded through the web via the plugin. Some online casinos also allow gameplay through a HTML interface. Apple devices such as iPod, iPad and iPhone cannot play Flash games as the technology is not supported.
Download-based online casinos require the download of the software client in order to play and wager on the casino games offered. The online casino software connects to the casino service provider and handles contact without browser support. Download-based online casinos generally run faster than web-based online casinos since the graphics and sound programs are cached by the software client, rather than having to be loaded from the Internet. On the other hand, the initial download and installation of a download-based online casino client does take time. As with any download from the Internet, the risk of the program containing malware exists.
In a virtual casino game, the outcome of each game is dependent on the data produced by a pseudorandom number generator (PRNG). This determines the order of the cards in card games, the outcome of a dice throw, or the results produced by the spinning of a slot machine or roulette wheel. PRNGs use a set of mathematical instructions known as an algorithm to generate a long stream of numbers that give the impression of true randomness. While this is not the same as true random number generation (computers are incapable of this without an external input source), it provides results that satisfy all but the most stringent requirements for true randomness.
When implemented correctly, a PRNG algorithm such as the Mersenne Twister will ensure that the games are both fair and unpredictable. However, usually the player has to trust that the software has not been rigged to increase the house edge, as its inner workings are invisible to the user. Properly regulated online casinos are audited externally by independent regulators to ensure that their win percentages are in line with the stated odds, and this can provide a degree of assurance to the player that the games are fair, assuming the player trusts the regulator.
In a live casino game, a human dealer runs the game in real time from a casino gaming table, which can be seen via a live streaming video link. Players can make betting decisions via a console on their computer screen, and can communicate with the dealer using a text chat function.
The results of the physical transactions by the dealer, such as the outcome of the roulette wheel spin or the dealing of cards, are translated into data that can be utilized by the software by means of optical character recognition (OCR) technology. This enables the player to interact with the game in much the same way as they would with a virtual casino game, except for the fact that the results are determined by real-life actions rather than automated processes.
These games are a lot more expensive for websites to host than virtual games, as they involve a heavier investment in technology and staffing. A live casino studio typically employs one or more cameramen, several croupiers running the various games, an information technology manager to ensure that any technical hitches are dealt with swiftly, and a pit boss that acts as an adjudicator in case of disputes between players and croupiers.
In most cases this requires at least a three-room setup, comprising a live studio, a server/software room, and an analyst’s room. The configuration of these rooms varies from casino to casino, with some having several gaming tables in one room, and some having a single table in each room.
The high running costs involved with operating live dealer games is the reason why online casinos only tend to offer a handful of the most popular games in this format, such as roulette, blackjack, sic bo, and baccarat. In comparison, the running costs associated with virtual games are very low, and it is not uncommon for online casinos to offer hundreds of different virtual casino games to players on their site.
Online casinos vary in their approach to the hosting of live games, with some providing live games via their own television channel, and others offering the games exclusively via their website. In the case of televised games, players can often use their mobile phone or television remote controls to place bets instead of doing so via a computer connected to the internet. The most common live dealer games offered at online casinos are baccarat, blackjack and roulette.
A typical selection of gambling games offered at an online casino might include:
Many online casinos offer sign-up bonuses to new players making their first deposit, and often on subsequent play as well. These bonuses are a form of marketing that may incur a cost (potentially justifiable in order to attract a new player who may return and deposit many more times), since the casino is essentially giving away money in return for a commitment from the player to wager a certain minimum amount before they are allowed to withdraw. Since all casino games have a house edge, the wagering requirements ensure that the player cannot simply walk away with the casino's money immediately after claiming the bonus. These wagering requirements are commonly set to be sufficiently high that the player has a negative expectation, exactly as if they had deposited and not claimed a bonus.
Casinos may choose to restrict certain games from fulfilling the wagering requirements, either to restrict players from playing low-edge games or to restrict 'risk-free' play (betting for instance both red and black on roulette), thereby completing the wagering requirement with a guaranteed profit after the bonus is taken into account.
The Welcome bonus is a deposit match bonus on the first deposit ever made in the casino or casino group. Welcome bonuses sometimes come in packages and may be given to match the first two or three deposits (First Deposit Welcome Bonus, Second Deposit Welcome Bonus, etc.). They can also be tied to specific games, such as the Welcome Slots Bonus or the Welcome Table Games Bonus. The casino may also offer Welcome bonuses for high rollers who make an initial deposit above the standard amount limit.
There are two types of Referral bonuses: one for the Referee and one for the Referrer. The Referee gets a bonus when he or she registers an account at the casino and mentions the Referrer. The Referrer gets a bonus when the Referee completes all the requirements, such as making the deposit and wagering it a certain number of times.
Cashback or Insurance bonuses are offered as a percentage of all losses in the player’s previous gaming activity. Typically, only deposits that were not matched with bonuses count towards this bonus. You can additionally find websites that offer casino cashback payments based on your losses encountered while playing with one or more online casinos. Those type of cashback deals are usually paid back to players by the casino portal that offers those special cashback offers.
The most popular form of bonus is one that can be claimed without the need to deposit any of the player's own money - known as a no deposit bonus. These bonuses are used as acquisition tools by casinos wishing to attract new players. No deposit bonuses don't always take the form of real cash, as exemplified below.
Non-cashable bonuses may be called 'sticky' or 'phantom' bonuses. In both cases, the bonus forms a part of the player's balance, but cannot be cashed out. The difference between cash-able and phantom bonuses comes at cashout time. A phantom bonus is deducted from the player's balance at the moment he places his withdrawal request. For example: if you deposited $100, received a $100, played and finished the wagering with $150. If the bonus is sticky, the player will be able to withdraw just $50. If bonus is cash-able, then the whole balance is available for withdrawal.
Comps are commonly available at land-based casinos, but also exist online. Comp points can usually be exchanged for cash, prizes, or other comps. The amount of cash given per wager is usually very small and often varies with game selection. A casino might offer three comp points for each $10 wagered on slots and one comp point for each $10 wagered on blackjack. The casino might give $1 for each 100 comp points. This example is equivalent to returning 0.3% of wagers on slots and 0.1% of wagers on blackjack. In addition online casinos may offer comps such as free tickets to online tournaments, free slots online, tickets to other special events, extra bonuses, souvenirs and pay back.
Bonus hunting (also known as bonus bagging or bonus whoring) is a type of advantage gambling where turning a profit from casino, sportsbook and poker room bonus situations is mathematically possible. For example, the house edge in blackjack is roughly 0.5%. If a player is offered a $100 cashable bonus requiring $5000 in wagering on blackjack with a house edge of 0.5%, the expected loss is $25. Therefore, the player has an expected gain of $75 after claiming the $100 bonus.
A large portion of online casino disputes relate to bonuses. Casinos may label players who win using bonuses as 'bonus abusers.' Both players and casinos may commit fraud. An example of player fraud is creating multiple accounts and using the accounts to claim a sign-up bonus several times. An example of casino fraud is changing terms of a bonus after a player has completed the wagering requirements, then requiring the player to meet the new bonus terms.[citation needed]
Fraudulent behaviour on the part of online casinos has been documented, almost exclusively by player advocacy websites and forums. The most commonly reported behaviour is a refusal to pay withdrawals to legitimate winners. An online casino with multiple confirmed cases of fraudulent behavior is often called a rogue casino by the online casino player community.
Many casino gambling portals and player forums maintain blacklists of rogue casinos. While some carry more authority than others, all blacklists constitute individual webmaster and player opinions rather than an official list from any type of regulating body.
Often, casinos use buffer sites that offer free play of their casino games but in reality use different means of deceptive strategies to redirect or lure the visitors into signing up to their services via appealing bonus offers or exclusive reward programs. Majority of these deceptive 'free' sites lead to equally deceptive casinos.
Since almost all existing online casinos offer free play of their casino games, recognising whether a casino is deceptive based on whether they offer free gameplay is no longer viable.
Online gambling legislation often has loopholes that result from the rapid development of the technology underpinning the development of the industry. Some countries, including Belgium, Canada, Finland and Sweden have state gambling monopolies and do not grant licenses to foreign casino operators. According to their law, operators licensed on the territory of these countries can only be considered legal. At the same time, they can't prosecute foreign casino operators and only block their sites. Players in these countries can't be punished and can gamble at any site they can access.
The Australian Interactive Gambling Act 2001 (IGA)[1] criminalises the supply of online casino games by an operator anywhere in the world to persons located in Australia. It only targets operators of online gambling sites, resulting in the curious situation that it is not illegal for a player in Australia to access and gamble at an online casino. No operator has even been charged with an offence under the IGA and many online casinos accept Australian customers.[2] In June 2016, the South Australian Government became the first state or territory in the world to introduce a 15% Place Of Consumption Tax (POCT) modelled on the 2014 UK POCT.[3]
The Belgian Gaming Act[4] went into effect in January 2011 and allows online gambling, but only under very strict conditions and surveillance.[5]
The Canadian criminal code states that only provincial governments and charitable organizations licensed by provincial governments may operate a casino in Canada. It also prohibits residents from participating in any lottery scheme, game of chance, or gambling activity not licensed or operated by a provincial government.[6] In 2010, the British Columbia Lottery Corporation launched Canada’s first legal online casino, PlayNow, which is available to residents of British Columbia. The province of Quebec also operates a legal online casino through Loto-Québec.
Despite this legislation, the Kahnawake First Nation in Quebec has taken the position that it is a sovereign nation, able to enact its own gambling legislation, and has licensed and hosted nearly 350 gambling websites, without ever being prosecuted.[7]
A German state contract about gambling (German: Glücksspielstaatsvertrag [de]) between all 16 German states was ratified in 2008 and has been adapted in 2012. It regulates a restrictive handling of online-gambling, including a basic state monopoly on public gambling with limited exceptions for a few commercial providers. Online gambling, and other forms of public gambling, against these regulations is illegal in Germany. The state contract, its implementation in contrast to the more lenient EU legislation, and possible further changes have been controversially discussed in the public, politics, and courts.
In the United Kingdom, the Gambling Bill that was passed into law in 2005 tends to all matters of online gambling, permitting online betting sites to have a Remote Gambling Licence in order to offer online betting to UK citizens. In 2014, the UK government put into law the Gambling Act of 2014 which in addition to the original 2005 law, required offshore online gambling operators catering to UK players to obtain a UK license. The new regulation required operators to pay a 15% Place of Consumption Tax (POCT), something that triggered an exodus of sorts of some operators from the British Isles. However, this exodus did not last long in most cases as the benefits outweighed the stumbling blocks, due to the UK being a major market for online gambling.[citation needed]
In 2019 the United Kingdom Gambling Commission (UKGC) announced a series of new measures that apply to online and mobile casinos to reduce underage gambling with the aim of increasing fairness and transparency.[8] The new measures will require casinos to have users verify their identity and age in order to gamble.[9]
In the United States, the legality of online gambling is debated and can vary from state to state. The Unlawful Internet Gambling Enforcement Act of 2006 (UIGEA) limits the ability of banks and payment processors to transact with internet gambling sites that are unlawful under any federal or state law. However it does not define the legality or otherwise of an internet based gambling site. It was commonly assumed that the Federal Wire Act prohibited all forms of online gambling. However, in December 2011, the United States Department of Justice released a statement clarifying that the Wire Act applied only to sports betting sites and not to online casinos, poker, or lottery sites,[10][11] leaving the definition of legality up to individual states. Certain states such as Nevada, Delaware, and New Jersey have started the process of legalising and regulating online gambling and it is expected that regulation will continue on a state by state basis.